Information Architecture
Product Strategy
Interaction Design
Visual Design
Design Systems

GM Rewards

Led the redesign of the GM rewards authenticated experience for a new program launch by unifying earning, redemption, and credit card management across all five brands.

ROLE Product Design + Visual Design Lead
SCOPE Full authenticated experience redesign
TIMELINE Jan - May 2025
GM Rewards Dashboard Hero
GM Rewards is a cross-brand loyalty program spanning five GM brands. In early 2025, GM launched a restructured loyalty program featuring the new GM Rewards Mastercard from Barclays on an accelerated, leadership-driven timeline.
The goal was to design a centralized platform that simplifies how customers earn and redeem points while integrating credit card management within a fixed launch window.
I led a three person design team on an end-to-end redesign of the authenticated experience, from information architecture restructuring to UI design and system alignment, creating a more unified and intuitive rewards system.
[ Problem ]
The existing experience caused confusion, led to drop-off, and couldn't accommodate the new program structure.
/ 01

Unclear IA

Key information like point balance, earning, and redemption was hard to find. Inconsistent layouts forced users to relearn the experience across pages.

/ 02

Hidden redemption paths

Users didn't understand redemption options or how to use their points. Key actions weren't surfaced, causing friction and drop-off.

/ 03

Credit card + system complexity

The Barclays partnership introduced spend tracking, rewards multipliers, and required disclosures. Platform constraints limited how reward information could be presented.

Before
Before
After
After
[ Discovery  ]
Auditing the rewards experience to analyze user feedback, drop-off points, and stakeholder constraints
Account Dashboard
Account dashboard
Key actions weren't clearly surfaced
Rewards Dashboard
Rewards dashboard
Key actions like Earn and Redeem were buried behind tabs
Earn Page
Earn
Unclear and inconsistent ways to earn
Redeem Page
Redeem
Users struggled to understand reward value and how to use points
Credit Card
Credit Card
System and legal constraints heavily shaped the UX
[ Information Architecture ]
From disconnected tabs and pages to a unified dashboard
The existing experience scattered earning and redemption across disconnected pages. I introduced a centralized dashboard model, allowing users to easily move between key actions.
Before — Tabs + Repeated Footer
Earn
Points
Redeem
Card
Page content
After — Centralized dashboard
Dashboard
Earn
Redeem
Card
Activity
Transfer
Settings
Support
FAQs
[ User Types ]
Designing adaptive experiences that surface the right tools for each user
User research and credit card requirements revealed two distinct audiences. Members tracked standard earning and redemption. Cardmembers had higher point multipliers, benefits, and account management needs. The design communicated each group's unique value without adding complexity.

Member

Track progress toward redemption and see clear paths to earn more points
3x points on GM purchases
1x point per $5 on new vehicles

Cardmember

Pay card statements, view transactions, set up autopay, track bonus progress, and maximize points across all spending
Up to 10x points on GM purchases
3x points on everything else
30k bonus points after $1,000 spend
Key design decisions
Unified dashboard Adaptive user states Integrated credit card management Clear program logic Native compliance patterns
[ Visual design ]
Unifying the visual system across brands
A mid-project pivot required adopting a unified GM design system across all brands. I migrated the experience to shared tokens and components while maintaining the timeline.

Color

Copied
Primary
#00478C
Copied
GM Blue
#0072CE
Copied
Dark
#11365F
Copied
Accent
#C3D7EE
Copied
Black
#000000
Copied
Gray
#75787A
Copied
Light
#F2F3F5
Copied
White
#FFFFFF

Typography

Displays
Overpass, Bold
Overpass, Regular
Headlines
Overpass, Regular
Body
Overpass, Light
Links & Labels
Overpass, Bold

Spacing

12px
16px
24px
32px
40px
48px

Components

Components

Radius

Radius

Icons

Final experience
/ 01

Dashboard

Replaced scattered tab navigation with a single hub surfacing points, activity, and primary actions, increasing engagement with top-level actions and reducing navigation friction.

/ 02

Earn

Made earning transparent with clear multipliers and earning categories. Users no longer had to decode hidden rules or search across pages to understand point value.

/ 03

Redeem

Surfaced redemption options previously buried three clicks deep and clarified point values across categories, increasing total redemption rate by 8%.

/ 04

Credit Card Management

Built credit card functionality (payments, transaction history, and autopay) within the rewards platform, navigating Barclays API constraints and compliance requirements.

After launching across all five GM brands, the redesigned experience showed strong early traction.

2.5M
Total visits in first 4 months
620K
Monthly active visitors
80%
Engagement rate with dashboard
Takeaways
Designing for dual audiences requires clear prioritization Supporting both members and cardmembers meant defining what actions matter most for each and structuring the experience so neither feels secondary.
Simplifying IA makes core actions visible Restructuring the experience around earning and redemption brought high-frequency actions to the forefront, reducing friction and improving clarity.
Constraints create consistency Working within regulatory, platform, and multi-brand requirements forced clearer decisions and stronger alignment across product, legal, and engineering.
Systems thinking enables scale Designing across multiple user groups required reusable patterns and flexible architecture that could adapt to different contexts without losing consistency.
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© 2026 Logan Hanekamp.
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